“GET EVEN” – USING NEW TECHNOLOGIES TO SEARCH FOR NEW STORYTELLING TECHNIQUES [ THE FARM 51 ]
Get Even is a video game utilizing advanced 3D scanning technologies and unique approach for combining the sound and music layers with the narratives and... Read More
CHARACTER DESIGN FOR VARIOUS TYPES OF GAMES [ TECHLAND ]
How differentnpipelines of creating characters are when it comes to creating big AAA games and smaller mobile productions. How differentnisnnarrative and visual approach to creating... Read More
IT’S CALLED “SUPERHOT”. IT’S THE MOST INNOVATIVE SHOOTER YOU’VE PLAYED IN YEARS [ SUPERHOT ]
SUPERHOT is an experimental First Person Shooter where “time moves only when you move”. We started with a free prototype made for a game jam... Read More
BETWEEN PLANNING AND ORGANIZING: THE HIGHLY CREATIVE, MESSY AND ITERATIVE PROCESS OF GAME CREATION [ REIKON GAMES LLC ]
Game development is a highly complex and sophisticated domain. It’s equally artistic and technical and requires extraordinary communication skills to achieve mutual understanding of the... Read More
BREAKING THE MYTH – DESIGN OF FICTIONAL CREATURES FOR ˝HEXILES˝ [ LONG STORY SHORT ]
A short story of ˝Hexiles˝ project development. Process of creating fictional creatures for a tactical game and the struggles of an indie team trying to... Read More
HOW TO IMPLEMENT POP CULTURE IN UNIQUE SETTING ON MOBILE GAME [ GAMEKRAFT ]
Puppet Battle is a fast paced, arcade game where you`re getting into a role of a constructor, craftsman building characters/muppets origninating from different games and... Read More
HOW TO BECOME A MAGE – DESIGNING THE WIZARDS [ CARBON STUDIOS ]
The topic of the presentation will be the design process of our newest game The Wizards. Starting with the game jam prototype (nVidia VR JAM... Read More
HISTORY AS A BASE FOR A STORYLINE IN ANCESTORS AND OUR APPROACH TO FIT RTS GENRE IN MEDIEVAL EUROPE’S SETTING [ DESTRUCTIVE CREATIONS ]
During the presentation we want to show how we managed to convert real history events into a storydriven gameplay without losing its historical atmosphere. We... Read More
Cooking your reality [Wastelands Interactive]
Cooking your reality – punishment and reward for leaving the scheme. Leszek Lisowski will say how the Cooking Simulator has changed the focus from management... Read More
DETACHED – IN-DEPTH VR GAME POST MORTEM [ ANSHAR STUDIOS ]
Detached was developed for over 3 years, almost from the beginings of modern VR. During that time we changed technologies, game concepts, VR has evolved... Read More