How differentnpipelines of creating characters are when it comes to creating big AAA games and smaller mobile productions. How differentnisnnarrative and visual approach to creating readible, believeble and consistent elements in different productions.
Konrad Czernik is the Concept Artist at Techland company with long-standing experience in developing AAA titles (“Call of Juarez” series, “Dead Island”, “Hellraid”, “Dying Light”) as well as smaller games (“Heal Them All”, “Dead Stop”, “Sugar High”). Having a classic art background, he eagerly shares his knowledge and expertise with the younger generation of artists and designers. Focused on art methodology and the language of art, Konrad leads a team of extraordinarily talented artists. In his free time, he trains longbow archery and creates his own comic novels.