10
Oct

“GET EVEN” – USING NEW TECHNOLOGIES TO SEARCH FOR NEW STORYTELLING TECHNIQUES [ THE FARM 51 ]


Information about

Company: The Farm 51 Group SA
Lecturer: Michał Grzesiczek, Piotr Budzisz
Game: Get Even

Date: 3.12.2017
Place: The Communication University of China (CUC)

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Get Even is a video game utilizing advanced 3D scanning technologies and unique approach for combining the sound and music layers with the narratives and gameplay mechanics. We tried to tell a mature, dramatic story of revenge, guilt and redemption in the most immersive way with help of the techniques and tools that were not widely used in any other games before. The lecture will depict the advantages and obstacles of such an approach and sum up the most important conclusions derived from the production of Get Even.

 

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Michał Grzesiczek

 

 

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Piotr Budzisz

 

Michał Grzesiczek – is a CCO of the Reality 51 Department in the Farm 51 Group Inc. He is a graduate of the Faculty of Automatic Control, Electronics and Computer Science at the Silesian University of Technology. Since 2014 he has been working as a team leader of the Reality 51 for The Farm 51 Inc., the company producing games and VR/AR /MR applications. He specialises in developing technologies used in creating photorealistic materials necessary in video games industry. He also makes VR and AR applications (photogrammetric scanning and 360 stereo films). He is the producer of the Chernobyl VR Project, which is both an educational application, and a video game. The Chernobyl project is a unique virtual tour around Chernobyl and Prypec for VR devices (Oculus, HTC, Gear VR, Playstation VR). In his portfolio he also has a lot of projects for business customers from various sectors of industry.

 

Piotr Budzisz – is a Project Manager and a VR /AR designer at the Reality 51 Department of The Farm 51 Group Inc. Although he graduated from game design department, he is really into transmedia art. He realises VR/AR projects by delegating tasks and by exploring various issues connected with new visual technologies – from sophisticated interface designing, through surround sound to programming and implementing hardware libraries. According to him, proper usage of new technological advancements adds a brand new dimension to RP Games.